Patchwork Website
For a part of the branding from my groups company "Patchwork", we decided to make a website for our company
I worked with 2 other teammates, to create the one pager website, that gets all its inspertation from the name Patchwork, that has its subtle animation so that the page has a little life.
Working together with a software student that is doing his minor at media, made it a little more challenging since we have to include him in the process of designing a website. This time I learned how to explain my work to someone who doesnt do the same field, this gave me a good insight on how to write future reading guides for any project.
P.S: We did not finish coding the website due to other project priorites, it will be done later on.
Here is the link to the website prototype on Figma: Figma Website Prototype
Canva Desca presentation
For the main project we had to make a presentation so that we can show who we are and where our talents lies, and what we can provide to her.
For the presentation I had led a photoshoot so that we can get all the selfie images for both the presentation and the website.
With help and confirmation from Jan the photos were great, and Malou took over and drew masks over our faces to add an artistic layer to the presentation.
Overall the experience was nice, I learned some new skills again from this for example the effects of standing further away from the target shot and zooming in to elimate some background, which is called "Lens Compression".
Here is the link to the presentation on Canva: Canva Desca presentation
Photos
Because this semester had almost no photo workshop so photoshop and camera workshops, I want to take photos hat only required to use the camera settings, and with no editing afterwards.
Some photos were final products used in the branding project, and the rest for fun me, just experementing.
Because some were final products used for the branding project, I believe it belongs in this learning outcome.
With jans feedback aswell, I identified the blurry ones from the good ones, and seperated them to avoid confusion.
Reflection:
For upcoming vacation, I want to experiment more, I believe taking photos outside would teach me more than in controlled enviorments like school, because researching on the spot to take a picture of something in a specific way, it stick better in my head than just listening and just casually trying it out. I hope by doing this my skill level would increase.
Here is the link to the GUI on Figma: Photo Gallery
Calcifer GUI
My team and I made a prototype of the GUI that Desca will use to control her tamagotchi game we are making for her. This GUI has (hopefully) all the features she requires to control the pet, for different situations.
It would also allow her to edit the cosmetics, decide how long the pet could stay alive, manage how her twitch chat is able to interact with it, and lastly turn the pet on and off.
Reflection:
Personally, I was not proud of the prototype, we focused more on the appearance of the program and even that wasnt what I wanted, the consequences was the functionality of the prototype wasnt fully finished, only enough to do some small stuff. In the future I will focus more on the functionality of the prototype than the looks, since users would care more for thhe functionality than the actual look.
Here is the link to the GUI on Figma: Calcifer GUI Figma